Plasmoid Explorer
Harvesting Table
Instructions: Because this creature is an
Ooze, the player should roll a
Investigation Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
Type: Ooze
Skill: Investigation
DC
Item
Description
Value
Weight
Exp.
Crafting
DC:
10
ITEM:
Plasmoid Ooze (vial)
DC:
10
The clear-blue ooze of a plasmoid is valued for its high electrical conductivity.
VALUE:
5 sp
WEIGHT:
1lb.
EXPIRE:
14 days
DC:
15
ITEM:
Plasmoid Nerve Cluster
DC:
15
It may be possible to collect the bundle of nerves that act as the plasmoid's brain. The nerve cluster may be used in various potions, but also has healing properties for restoring tissue.
VALUE:
2 gp
WEIGHT:
1lb.
EXPIRE:
2 days
Most crafting items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items. To view and purchase Hamund's Harvesting Handbook,
click here.
Plasmoid Explorer
Individual Treasure
5 cp
Random Roll: d100 = 30
d100 |
cp |
sp |
ep |
gp |
pp |
01-30 |
cp:
5d6 (17) |
sp:
— |
ep:
— |
gp:
— |
pp:
— |
31-60 |
cp:
— |
sp:
4d6 (14) |
ep:
— |
gp:
— |
pp:
— |
61-70 |
cp:
— |
sp:
— |
ep:
3d6 (10) |
gp:
— |
pp:
— |
71-95 |
cp:
— |
sp:
— |
ep:
— |
gp:
3d6 (10) |
pp:
— |
96-100 |
cp:
— |
sp:
— |
ep:
— |
gp:
— |
pp:
1d6 (3) |
Plasmoid Explorer
Treasure Hoard
Coins: 1708 cp, 862 sp, 98 gp
Gems: 12 gems worth 50 gp each
[3 Carnelian, 2 Star rose quartz, 2 Zircon, 1 Bloodstone, 2 Sardonyx, 1 Citrine, 1 Onyx]Magic Items (1)
: [1 Heward's Handy Haversack] Random Roll: d100 = 84
|
cp |
sp |
ep |
gp |
pp |
Coins |
cp:
6d6 x 100 (2100) |
sp:
3d6 x 100 (1050) |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
— |
d100 |
cp:
Gems or Art Objects |
sp:
— |
ep:
Magic Items |
|
|
01-06 |
cp:
— |
|
ep:
— |
|
|
07-16 |
cp:
2d6 (7) 10 gp gems |
|
ep:
— |
|
|
17-26 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
27-36 |
cp:
2d6 (7) 50 gp gems |
|
ep:
— |
|
|
37-44 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
45-52 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
53-60 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
61-65 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
66-70 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
71-75 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
76-78 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
79-80 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
81-85 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
86-92 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table F |
|
|
93-97 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table F |
|
|
98-99 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
100 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
Plasmoid Explorer
Equipment & Other Goods
Typically found on (or even "in" the creature)
This character usually carries: 1d3 Javelin
1 Javelin
[3 sp (quality: .5×, size: 1×, normally 5 sp)][2 lb.]
low quality, battered with an ironwood shaft and a steel tip
The tables below show how we determine an item's value and weight modifiers. The first table determines the item's value modifier based on its quality. The second table determines the item's value and weight modifiers based on the creature's size.
d100 |
% Chance |
Quality |
Value |
1-2 |
% Chance:
2% |
Quality:
Superb |
Value:
1.5× |
3-5 |
% Chance:
3% |
Quality:
Almost New |
Value:
1× |
6-55 |
% Chance:
50% |
Quality:
Low Quality (poorly made, high use) |
Value:
0.5× |
56-65 |
% Chance:
10% |
Quality:
Terrible Quality (cracked, warped) |
Value:
0.1× |
66-100 |
% Chance:
35% |
Quality:
Destroyed |
Value:
0× |
Creature's size and its value and weight modifiers.
Size |
Weight(x) |
Value(x) |
Note |
Tiny |
Weight(x):
¼× |
Value(x):
¼× |
Note:
Tiny creatures often carry very small weapons & armor, too small for other creature. |
Small |
Weight(x):
1× |
Value(x):
1× |
Note:
Small creatures tend to use smaller standard weapons, like daggers and shortswords, but it is the DM's discretion if the items are usable or have a modified weight/value. |
Medium |
Weight(x):
1× |
Value(x):
1× |
|
Large |
Weight(x):
1× |
Value(x):
1× |
Note:
Large creatures tend to use larger standard weapons, like greatswords and greatclubs, but it is the DM's discretion if the items are usable or have a modified weight/value. |
Huge |
Weight(x):
8× |
Value(x):
2× |
Note:
The increase in value is for the raw materials (as the items are way too large to be useful). |
Gargantuan |
Weight(x):
15× |
Value(x):
4× |
Note:
The increase in value is for the raw materials (as the items are way too large to be useful). |
Plasmoid Explorer
Trinkets
1 list of places to visit; some have been crossed off
Random Roll: 1d20 = 4
1
1 wineskin of sweet, clear blue wine
5 lb.
5 sp
2
1 brass pendant with the symbol of an unknown constellation
--
1 gp
3
1 small wood carving of an amorphous figure splitting in two
1 lb.
5 sp
4
1 list of places to visit; some have been crossed off
1 lb.
2 sp
5
1 pouch full of small, thin iron rings
--
1 gp
6
1 glass bracelet with bulbous designs, that reflect light in all directions
1 lb.
1 gp
7
1 box with three small vials, each with a clear blue fluid (similar to the creature's color)
--
5 sp
8
1 gelatinous cube, that is red at night, and blue during the day
1 lb.
1 gp
9
1 small net, about 1 foot wide, made of a clear wire
--
5 sp
10
1 pouch full of small cups, each a different size and shape
--
2 sp
11
1 jar of dark-brown dirt
3 lb.
2 gp
12
1 roll of gauze, 5 ft
1 lb.
2 sp
13
1 2-foot long, iron pipe, with a 1-inch hole. The pipe is engraved with images of plasmoids squeezing through small areas
1 lb.
5 sp
14
1 steel medallion, forged into an amorphous odd shape
--
5 sp
15
1 rough sponge, about 8 inches wide
--
5 sp
16
1 glob of used sealing wax, molding into a humanoid form
--
1 sp
17
1 crystal shard, with what appears to be floating amorphous blobs inside
1 lb.
1 gp
18
1 map of an unknown area, with important landmarks marked
1 lb.
3 sp
19
1 small pouch of gunpowder
1 lb.
1 gp
20
1d4 gelatinous blue rations
2 lb.
5 sp