Dhergoloth
Harvesting Table
Instructions: Because this creature is an
Fiend, the player should roll a
Arcana Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
Type: Fiend
Skill: Arcana
DC
Item
Description
Value
Weight
Exp.
Crafting
DC:
5
ITEM:
Yugoloth Ichor (vial)
DC:
5
A yugoloth that dies on the prime material plane melts into a black bubbling ichor, that quickly dissolves if it is not harvested quickly. The ichor can be used in summoning rituals, but can also be turned into ink with alchemist supplies.
Use: A wizard can use the ink, with other ingredients, to copy a spell scroll into their spell book. Using this ink allows for the spell to be copied twice as fast, at half the cost. Note: 5% a vial is used to copy 1 spell level (so, an 8th level scroll would use 40% of an ink bottle).
VALUE:
50 gp
WEIGHT:
1lb.
EXPIRE:
14 days
DC:
10
ITEM:
Dhergoloth Blood (3 vials)
DC:
10
Dhergoloth blood is thick, red, and smells of rancid meat. Alchemists often use the blood to craft potions.
VALUE:
15 gp
WEIGHT:
1lb.
EXPIRE:
7 days
DC:
15
ITEM:
Dhergoloth Vertebrae (pouch)
DC:
15
A dhergoloth's skeletal structure allows its body to swivel 360 degrees, while its head and legs remain stationary. The bones and cartilage of a dhergoloth's vertebrae are extremely flexible. The bones can be ground into a fine powder by healers that treat bone injuries.
VALUE:
150 gp
WEIGHT:
10lb.
EXPIRE:
∞
DC:
20
ITEM:
Yugoloth Heart
DC:
20
A Yugoloth's heart is a red ball of flesh strewn with dark veins. The heart has strong ties to the yogoloth's home plane of Gehenna, and is valued among summoners and anyone that studies the Outer Planes. The heart is rumored to have the ability to teleport creatures to Gehenna.
VALUE:
750 gp
WEIGHT:
6lb.
EXPIRE:
2 days
CRAFT: Gem of Teleportation (HHH)
Most crafting items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items. To view and purchase Hamund's Harvesting Handbook,
click here.
Dhergoloth
Individual Treasure
183 sp, 51 gp
Random Roll: d100 = 47
d100 |
cp |
sp |
ep |
gp |
pp |
01-30 |
cp:
4d6 x 100 (1,400) |
sp:
— |
ep:
1d6 x 10 (35) |
gp:
— |
pp:
— |
31-60 |
cp:
— |
sp:
6d6 x 10 (210) |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
— |
61-70 |
cp:
— |
sp:
— |
ep:
1d6 x 100 (350) |
gp:
2d6 x 10 (70) |
pp:
— |
71-95 |
cp:
— |
sp:
— |
ep:
— |
gp:
4d6 x 10 (140) |
pp:
— |
96-100 |
cp:
— |
sp:
— |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
3d6 (10) |
Dhergoloth
Treasure Hoard
Coins: 476 cp, 6542 sp, 2640 gp, 115 pp
Art: 8 art objects worth 250 gp each
[2 Silver necklace with a gemstone pendant, 2 Bronze crown, 1 Gold ring set with bloodstones, 1 Gold bird cage with electrum filigree, 1 Large well-made tapestry, 1 Box of turquoise animal figurines]Magic Items (1)
: [1 Earthquake Scroll (Level 8)] Random Roll: d100 = 80
|
cp |
sp |
ep |
gp |
pp |
Coins |
cp:
2d6 x 100 (700) |
sp:
2d6 x 1000 (7000) |
ep:
— |
gp:
6d6 x 100 (2100) |
pp:
3d6 x 10 (105) |
d100 |
cp:
Gems or Art Objects |
sp:
— |
ep:
Magic Items |
|
|
01-04 |
cp:
— |
|
ep:
— |
|
|
05-10 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
11-16 |
cp:
3d6 (10) 50 gp gem |
|
ep:
— |
|
|
17-22 |
cp:
3d6 (10) 100 gp gems |
|
ep:
— |
|
|
23-28 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
29-32 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
33-36 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
37-40 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
41-44 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
45-49 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
50-54 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
55-59 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
60-63 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
64-66 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
67-69 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
70-72 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
73-74 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
75-76 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll once on Magic Item Table D |
|
|
77-78 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll once on Magic Item Table D |
|
|
79 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll once on Magic Item Table D |
|
|
80 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll once on Magic Item Table D |
|
|
81-84 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
85-88 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
89-91 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
92-94 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
95-96 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
97-98 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
99 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll once on Magic Item Table H |
|
|
100 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll once on Magic Item Table H |
|
|
Dhergoloth
Trinkets
1 dagger that can't be removed from its sheath
Random Roll: 1d20 = 18
1
1 unsigned mercenary contract
--
--
2
1 pouch of rocks from Gehenna
6 lb.
1 sp
3
1 journal titled "Books of Keeping", listing various locations, all crossed out
4 lb.
5 gp
4
1 sash, lined with iron rings, each marking a victory
3 lb.
1 gp
5
1 bundle of summoning supplies (chalk, candles, incense, etc.)
3 lb.
1 gp
6
1 map of an unknown location in the Abyss
--
1 gp
7
1 map of an unknown location in the Nine Hells
--
--
8
1 map of an unknown location, with a dotted line leading to an X
--
--
9
1 waterskin of a clear, hard liquor
5 lb.
5 sp
10
1 parchment outlining a siege battle plan
--
8 sp
11
1 two-headed coin (a "face on both sides)
--
1 gp
12
1 set of bone dice
--
5 sp
13
1 ornate wooden sword hilt, with silver inlays
4 lb.
2 gp
14
1 necklace with various battle trinkets (miniature sword, small ring, tiny lock of hair, etc.)
1 lb.
2 gp
15
1 war horn or a musical horn (DM choice)
2 lb.
3 gp
16
1 signet ring, with the symbol a scorpion's tail wrapped around a sword
--
5 gp
17
1 lock of an unknown beast's hair
--
1 sp
18
1 dagger that can't be removed from its sheath
1 lb.
1 gp
19
1 list of names, some are crossed out
--
--
20
1 a faceted piece of glass, resembling a diamond
--
5 sp
Dhergoloth
Meat
The meat of many monsters is considered vile and distasteful. Monstrosities and aberrations, in particular, may have tainted blood or rancid tasting meat. Dungeon Master's discretion.
This creature produces 6 pieces of meat, weighing a total of 24 lbs.
Random Roll: 2d6 = 6
Medium creatures produce 2d6 worth of meat.
The table below shows how much meat an
inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. burned, frozen, poisoned, etc.). If a
whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Of course, carrying a heavy carcass can be difficult, and the creature's bacteria that kept it alive will begin to ruin the meat, spoiling it within a day.
Beast Size |
DC |
Meat |
Weight (x4)† |
Expire ‡ |
Value (x2sp)⋆ |
Tiny |
DC:
5 |
Meat:
1 |
Weight (x4)†:
4 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2 sp |
Small |
DC:
5 |
Meat:
1d4 |
Weight (x4)†:
4-16 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2-8 sp |
Medium |
DC:
5 |
Meat:
2d6 |
Weight (x4)†:
8-48 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
4-24 sp |
Large |
DC:
5 |
Meat:
6d6 |
Weight (x4)†:
24-144 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
12-72 sp |
Huge |
DC:
5 |
Meat:
8d12 |
Weight (x4)†:
32-384 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-192 sp |
Gargantuan |
DC:
5 |
Meat:
8d20 |
Weight (x4)†:
32-640 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-320 sp |
† The weight of a raw piece of meat is 4 pounds. And one slab of meat (4 lbs.), can be used to make 1 dried ration (2 lbs.).
‡ Raw meat has a very short shelf-life, and will go bad within a day if it is not refridgerated or cured.
⋆ The table above uses a standard price of 5cp per pound for regular a piece of animal meat (such as cattle or deer). The value of meat can vary drastically, depending on the quality, rarity and the creature it is sourced from. For example, dragon meat could cost 10x more than standard livestock meat, while insect meat could cost only a copper or two per pound. A DM can decide if that is adequate, and if certain meat is worth more or less.