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Cost:
45 gp
Cheap:
36 gp
Expensive:
90 gp
Weight:
13 lb.
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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Cost:
50 gp
Cheap:
40 gp
Expensive:
100 gp
Weight:
20 lb.
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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Cost:
50 gp
Cheap:
40 gp
Expensive:
100 gp
Weight:
45 lb.
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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Cost:
400 gp
Cheap:
320 gp
Expensive:
800 gp
Weight:
20 lb.
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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Cost:
750 gp
Cheap:
600 gp
Expensive:
1,500 gp
Weight:
40 lb.
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Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Cost:
30 gp
Cheap:
24 gp
Expensive:
60 gp
Weight:
40 lb.
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This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Cost:
75 gp
Cheap:
60 gp
Expensive:
150 gp
Weight:
55 lb.
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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Cost:
200 gp
Cheap:
160 gp
Expensive:
400 gp
Weight:
60 lb.
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This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.
Cost:
1500 gp
Cheap:
1,200 gp
Expensive:
3,000 gp
Weight:
65 lb.
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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Cost:
10 gp
Cheap:
8 gp
Expensive:
20 gp
Weight:
6 lb.
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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Cost:
2 gp
Cheap:
16 sp
Expensive:
4 gp
Weight:
1 lb.
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A knife with a very sharp point and usually two sharp edges. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
5 gp
Cheap:
4 gp
Expensive:
10 gp
Weight:
2 lb.
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A wood composite handle with a sharp edged head (called a 'bit'), typically made of iron or steel. Proficiency with a handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
5 sp
Cheap:
4 sp
Expensive:
1 gp
Weight:
2 lb.
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A javelin is a light spear designed primarily to be thrown. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
2 gp
Cheap:
16 sp
Expensive:
4 gp
Weight:
2 lb.
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The light hammer is a small sledge hammer, usually with a haft made of wood about one and a half feet long. Some have a pick on the back of the hammer head. Proficiency with a light hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
5 gp
Cheap:
4 gp
Expensive:
10 gp
Weight:
4 lb.
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A weapon with a heavy head on a solid shaft used to bludgeon opponents. Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
1 gp
Cheap:
8 sp
Expensive:
2 gp
Weight:
2 lb.
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A short-handled tool with a semicircular blade, typically used by farmers for cutting grain, lopping, or trimming. Proficiency with a sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
1 gp
Cheap:
8 sp
Expensive:
2 gp
Weight:
3 lb.
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A pole weapon consisting of a shaft, usually of wood, with a pointed head. Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
10 gp
Cheap:
8 gp
Expensive:
20 gp
Weight:
4 lb.
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An axe head mounted on a wooden or metal haft about 2.5 to 3 feet long. Some battleaxes were known to have a short spike or blade on the back of their axeheads, as well as a spike on the end of their shafts. Some came with belt hooks on the side of their heads. Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
10 gp
Cheap:
8 gp
Expensive:
20 gp
Weight:
2 lb.
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A flail consists of a 2 feet long haft connected to a chain ending with a heavy metal ball or rod. This ball or rod was often spiked. Proficiency with a flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
20 gp
Cheap:
16 gp
Expensive:
40 gp
Weight:
6 lb.
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A
glaive (or glave) is a European polearm, consisting of a single-edged blade (about 18 inches long) on the end of a 7-foot pole.
Glaive-guisarmes have a small hook on the reverse side of the blade, to better catch riders. Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
30 gp
Cheap:
24 gp
Expensive:
60 gp
Weight:
7 lb.
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A large, heavy battleaxe with a double-bladed head. The shaft was usually constructed of stout wood. Proficiency with a greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
50 gp
Cheap:
40 gp
Expensive:
100 gp
Weight:
6 lb.
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A large sword that has a double-edged blade and requires two hands to wield, with an elongated hilt to accommodate the extra grip. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
20 gp
Cheap:
16 gp
Expensive:
40 gp
Weight:
6 lb.
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A halberd consists of an ax blade balanced by a pick with an elongated pike head at the end of the staff. It is usually about 5 to 6 feet long. Proficiency with a halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
10 gp
Cheap:
8 gp
Expensive:
20 gp
Weight:
6 lb.
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A spear-like weapon used by cavalry for mounted combat. It usually consists of a long wooden shaft with a sharp metal point. Proficiency with a lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.
Cost:
15 gp
Cheap:
12 gp
Expensive:
30 gp
Weight:
3 lb.
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A type of European sword characterized as having a cruciform hilt with a grip for two-handed use (6 to 12 inches). It has a straight, double-edged blade about 3 to 4 feet long. Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
10 gp
Cheap:
8 gp
Expensive:
20 gp
Weight:
10 lb.
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A maul is a long-handled hammer with a heavy head, of wood, lead, or iron. Similar in appearance and function to a modern sledgehammer, it is sometimes shown as having a spear-like spike on the fore-end of the haft. Proficiency with a maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
15 gp
Cheap:
12 gp
Expensive:
30 gp
Weight:
4 lb.
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A morningstar is a club-like weapon consisting of a shaft with an attached ball adorned with one or more spikes. Proficiency with a morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
5 gp
Cheap:
4 gp
Expensive:
10 gp
Weight:
18 lb.
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A long spear with a heavy wooden shaft 10 to 20 feet long, tipped with a steel point. Proficiency with a pike allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
25 gp
Cheap:
20 gp
Expensive:
50 gp
Weight:
2 lb.
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A rapier (or
espada ropera) is a type of sword with a slender and sharply-pointed two-edged blade. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
25 gp
Cheap:
20 gp
Expensive:
50 gp
Weight:
3 lb.
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A short sword with a curved blade that broadens toward the point. Proficiency with a scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
10 gp
Cheap:
8 gp
Expensive:
20 gp
Weight:
2 lb.
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A smaller version of the longsword, but longer than a dagger or dirk. It has a 12 to 20 inch, double-edged blade that ends in a sharp point. It has a cross-guard, grip, and pommel. Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
5 gp
Cheap:
4 gp
Expensive:
10 gp
Weight:
4 lb.
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A trident (also called a leister or gig), is a three-pronged spear. Proficiency with a trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
5 gp
Cheap:
4 gp
Expensive:
10 gp
Weight:
2 lb.
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A war pick, also called a horseman's pick, consists of a long shaft, often wood, topped with a small hammer's head with a very long spike on the reverse side. Usually, this spike was slightly curved downwards, much like a miner's pickaxe. Proficiency with a war pick allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
15 gp
Cheap:
12 gp
Expensive:
30 gp
Weight:
2 lb.
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A war hammer consists of a handle and a heavy iron head with a hammer in front, and a spike on the other side. Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost:
1 gp
Cheap:
8 sp
Expensive:
2 gp
Weight:
2 lb.
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As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save.
Cost:
1 gp
Cheap:
8 sp
Expensive:
2 gp
Weight:
—
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A standard bell that rings, typically used for signaling.
Cost:
1 gp
Cheap:
8 sp
Expensive:
2 gp
Weight:
5 lb.
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A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.
Cost:
5 gp
Cheap:
4 gp
Expensive:
10 gp
Weight:
10 lb.
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A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.
Cost:
2 gp
Cheap:
16 sp
Expensive:
4 gp
Weight:
5 lb.
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Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.
Cost:
2 gp
Cheap:
16 sp
Expensive:
4 gp
Weight:
4 lb.
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When tied to the end of a rope, a grappling hook can secure the rope to a battlement, window ledge, tree limb, or other protrusion.
Cost:
1 gp
Cheap:
8 sp
Expensive:
2 gp
Weight:
3 lb.
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This one-handed hammer with an iron head is useful for pounding pitons into a wall.
Cost:
2 gp
Cheap:
16 sp
Expensive:
4 gp
Weight:
10 lb.
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This two-handed, iron-headed hammer is good for smashing open treasure chests.
Cost:
5 gp
Cheap:
4 gp
Expensive:
10 gp
Weight:
25 lb.
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When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.
Cost:
5 sp
Cheap:
4 sp
Expensive:
1 gp
Weight:
1 lb.
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A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.
Cost:
10 gp
Cheap:
8 gp
Expensive:
20 gp
Weight:
2 lb.
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A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.
Cost:
5 gp
Cheap:
4 gp
Expensive:
10 gp
Weight:
2 lb.
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A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.
Cost:
10 gp
Cheap:
8 gp
Expensive:
20 gp
Weight:
1 lb.
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A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your DM may decide that better locks are available for higher prices.
Cost:
2 gp
Cheap:
16 sp
Expensive:
4 gp
Weight:
6 lb.
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These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
Cost:
5 gp
Cheap:
4 gp
Expensive:
10 gp
Weight:
½ lb.
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A steel mirror is handy when you want to look around corners, signal friends with reflected sunlight, keep an eye on a medusa, make sure that you look good enough to present yourself to the queen, or examine wounds that you’ve received on hard-to-see parts of your body.
Cost:
2 gp
Cheap:
16 sp
Expensive:
4 gp
Weight:
10 lb.
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A miner's pick is designed to concentrate the force of its blow on a small area.
Cost:
5 cp
Cheap:
4 cp
Expensive:
1 sp
Weight:
¼ lb.
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When a wall doesn’t offer handholds and footholds, you can make your own. A piton is a steel spike with an eye through which you can loop a rope.
Cost:
2 gp
Cheap:
16 sp
Expensive:
4 gp
Weight:
10 lb.
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An iron pot can hold 1 gallon of liquid.
Cost:
1 gp
Cheap:
8 sp
Expensive:
2 gp
Weight:
5 lb.
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Standard iron spikes typically used with a hammer.
Cost:
1 cp
Cheap:
1 cp
Expensive:
2 cp
Weight:
1 lb.
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A standard whetstone used to sharpen blades.
Cost:
8 gp
Cheap:
6 gp
Expensive:
16 gp
Weight:
6 lb.
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Skill at carpentry enables a character to construct wooden structures. A carpenter can build a house, a shack, a wooden cabinet, or similar items.
Carpenter's tools include a saw, a hammer, nails, a hatchet, a square, a ruler, an adze, a plane, and a chisel.
History: This tool proficiency aids you in identifying the use and the origin of wooden buildings and other large wooden objects.
Investigation: You gain additional insight when inspecting areas within wooden structures, because you know tricks of construction that can conceal areas from discovery.
Perception: You can spot irregularities in wooden walls or floors, making it easier to find trap doors and secret passages.
Stealth: You can quickly assess the weak spots in a wooden floor, making it easier to avoid the places that creak and groan when they're stepped on.
Fortify: With 1 minute of work and raw materials, you can make a door or window harder to force open. Increase the DC needed to open it by 5.
Temporary Shelter: As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of the rest. Because it was fashioned quickly from whatever wood was available , the shelter collapses 1d3 days after being assembled.
DC 10 - Build a simple wooden structure
DC 15 - Design a complex wooden structure
DC 15 - Find a weak point in a wooden wall
DC 20 - Pry apart a door
Cost:
10 gp
Cheap:
8 gp
Expensive:
20 gp
Weight:
8 lb.
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Mason's tools allow you to craft stone structures, including walls and buildings crafted from brick.
Mason's tools consist of a trowel, a hammer, a chisel, brushes, and a square.
History: Your expertise aids you in identifying a stone building's date of construction and purpose, a long with insight into who might have built it.
Investigation: You gain additional insight when inspecting areas within stone structures.
Perception: You can spot irregularities in stone walls or floors, making it easier to find trap doors and secret passages.
Demolition: Your knowledge of masonry allows you to spot weak points in brick walls. You deal double damage to such structures with your weapon attacks.
DC 10 - Chisel a small hole in a stone wall
DC 15 - Find a weak point in a stone wall
Cost:
20 gp
Cheap:
16 gp
Expensive:
40 gp
Weight:
8 lb.
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Smith's tools allow you to work metal, beating it to alter its shape, repair damage, or work raw ingots into useful items.
Smith's tools include hammers, tongs, charcoal, rags, and a whetstone.
Arcana and History: Your expertise lends you additional insight when examining metal objects, such as weapons.
Investigation: You can spot clues and make deductions that others might overlook when an investigation involves armor, weapons, or other metalwork.
Repair: With access to your tools and an open flame hot enough to make metal pliable, you can restore 10 hit points to a damaged metal object for each hour of work.
DC 10 - Sharpen a dull blade
DC 15 - Repair a suit of armor
DC 15 - Sunder a nonmagical metal object
Cost:
3 gp
Cheap:
2 gp
Expensive:
6 gp
Weight:
2 lb.
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A musical instruments made of a tube, usually made of metal and often curved in various ways, with one narrow end into which the musician blows, and a wide end from which sound emerges.
DC 10 - Identify a tune
DC 20 - Improvise a tune