Shops & Vendors

Bowyer / Fletcher

Hard Sell (daily) at 500 gp (Cheap: 375 gp, Expensive: 750)
Selling Cap (daily) at 1000 gp (Cheap: 750 gp, Expensive: 1500 gp)



unofficial submissionDenotes unofficial or user created items. Check with your DM first.

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Weapons
Simple Ranged Weapons
Cost: 25 gp
Cheap: 20 gp
Expensive: 50 gp
Weight: 5 lb.
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A ranged weapon that uses an elastic launching device consisting of a bow-like assembly mounted horizontally on a main frame. Proficiency with a light crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost: 25 gp
Cheap: 20 gp
Expensive: 50 gp
Weight: 2 lb.
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The shortbow is a flexible shaft of wood (or horn or bone) about 3 to 4 feet long with the ends connected by strong cord or a gut string that is a little shorter than the shaft, causing the wood to bend and keep the string under tension. Proficiency with a shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Martial Ranged Weapons
Cost: 75 gp
Cheap: 60 gp
Expensive: 150 gp
Weight: 3 lb.
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A small, light ranged weapon, typically mounted on the back of one's forearm, that uses an elastic launching device consisting of a bow-like assembly mounted horizontally on a main frame. Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost: 50 gp
Cheap: 40 gp
Expensive: 100 gp
Weight: 18 lb.
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A heavy ranged weapon using an elastic launching device consisting of a bow-like assembly mounted horizontally on a main frame. Proficiency with a heavy crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Cost: 50 gp
Cheap: 40 gp
Expensive: 100 gp
Weight: 2 lb.
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A tall bow – roughly equal to the height of the user – allowing the archer a fairly long draw. Its limbs are relatively narrow and are circular or D-shaped in cross section. Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Adventuring Gear
Ammunition
Cost: 1 gp
Cheap: 8 sp
Expensive: 2 gp
Weight: 1 lb.
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20 arrows. Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Cost: 1 gp
Cheap: 8 sp
Expensive: 2 gp
Weight: 1 ½ lb.
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20 crossbow bolts. Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Bowstring (5)
Cost: 2 gp
Cheap: 16 sp
Expensive: 4 gp
Weight:
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Cost: 1 gp
Cheap: 8 sp
Expensive: 2 gp
Weight: 1 lb.
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This wooden case can hold up to twenty crossbow bolts.
Cost: 1 gp
Cheap: 8 sp
Expensive: 2 gp
Weight: 1 lb.
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A quiver can hold up to 20 arrows.


Adapted from tables created by jrobharing for reddit.com/r/DnD users


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