Shops & Vendors

Music & Games Shop

Hard Sell (daily) at 375 gp (Cheap: 281 gp, Expensive: 500)
Selling Cap (daily) at 750 gp (Cheap: 562 gp, Expensive: 1000 gp)



unofficial submissionDenotes unofficial or user created items. Check with your DM first.

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Tools and Kits
Artisan's Tools
Cost: 10 gp
Cheap: 8 gp
Expensive: 20 gp
Weight: 5 lb.
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Calligraphy treats writing as a delicate, beautiful art. Calligraphers produce text that is pleasing to the eye, using a style that is difficult to forge. Their supplies also give them some ability to examine scripts and determine if they are legitimate, since a calligrapher's training involves long hours of studying writing and attempting to replicate its style and design.

Calligrapher's supplies include ink, a dozen sheets of parchment, and three quills.

Arcana: Although calligraphy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in identifying who wrote a script of a magical nature.

History This tool proficiency can augment the benefit of successful checks made to analyze or investigate ancient writings, scrolls, or other texts, including runes etched in stone or messages in frescoes or other displays.

Decipher Treasure Map This tool proficiency grants you expertise in examining maps. You can make an Intelligence check to determine a map's age, whether a map includes any hidden messages, or similar facts.

DC 10 - Identify writer of nonmagical script
DC 15 - Determine writer's state of mind
DC 15 - Spot forged text
DC 20 - Forge a signature
Cost: 30 gp
Cheap: 24 gp
Expensive: 60 gp
Weight: 5 lb.
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Someone proficient with glassblower's tools has not only the ability to shape glass but also specialized knowledge of the methods used to produce glass objects.

The tools include a blowpipe, a small marver, blocks, and tweezers. You need a source of heat to work glass.

Arcana, History: Your knowledge of glassmaking techniques aids you when you examine glass objects, such as potion bottles or glass items found in a treasure hoard. For instance, you can study how a glass potion bottle has been changed by its contents to help determine a potion's effects. (A potion might leave behind a residue, deform the glass, or stain it.)

Investigation: When you study an area, your knowledge can aid you if the clues include broken glass or glass objects.

Identify Weakness: With 1 minute of study, you can identify the weak points in a glass object. Any damage dealt to the object by striking a weak spot is doubled.

DC 10 - Identify source of glass
DC 15 - Produce a glass item (with a viable heat source)
DC 20 - Determine what a glass object once held
Cost: 10 gp
Cheap: 8 gp
Expensive: 20 gp
Weight: 5 lb.
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Proficiency with painter's supplies represents your ability to paint and draw. You also acquire an understanding of art history, which can aid you in examining works of art.

Painter's supplies include an easel, canvas, paints, brushes, charcoal sticks, and a palette.

Arcana, History, Religion: Your expertise aids you in uncovering lore of any sort that is attached to a work of art, such as the magical properties of a painting or the origins of a strange mural found in a dungeon.

Investigation, Perception: When you inspect a painting or a similar work of visual art, your knowledge of the practices behind creating it can grant you additional insight.

Painting and Drawing: As part of a short or long rest, you can produce a simple work of art. Although your work might lack precision, you can capture an image or a scene, or make a quick copy of a piece of art you saw.

DC 10 - Paint an accurate portrait
DC 20 - Create a painting with a hidden message
Cost: 10 gp
Cheap: 8 gp
Expensive: 20 gp
Weight: 3 lb.
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Potter's tools are used to create a variety of ceramic objects, most typically pots and similar vessels.

Potter's tools include potter's needles, ribs, scrapers, a knife, and calipers.

History: Your expertise aids you in identifying ceramic objects, including when they were created and their likely place or culture of origin.

Investigation, Perception: You gain additional insight when inspecting ceramics, uncovering clues others would overlook by spotting minor irregularities.

Reconstruction: By examining pottery shards, you can determine an object's original, intact form and its likely purpose.
Cost: 1 gp
Cheap: 8 sp
Expensive: 2 gp
Weight: 5 lb.
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Weaver's tools allow you to create cloth and tailor it into articles of clothing.

Weaver's tools include thread, needles, and scraps of cloth. You know how to work a loom, but such equipment is too large to transport.

Arcana, History: Your expertise lends you additional insight when examining cloth objects, including cloaks and robes.

Investigation: Using your knowledge of the process of creating cloth objects, you can spot clues and make deductions that others would overlook when you examine tapestries, upholstery, clothing, and other woven items.

Repair: As part of a short rest, you can repair a single damaged cloth object.

Craft Clothing: Assuming you have access to sufficient cloth and thread, you can create an outfit for a creature as part of a long rest.

DC 10 - Repurpose cloth
DC 10 - Mend a hole in a piece of cloth
DC 15 - Tailor an outfit
Cost: 1 gp
Cheap: 8 sp
Expensive: 2 gp
Weight: 5 lb.
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Woodcarver's tools allow you to craft intricate objects from wood, such as wooden tokens or arrows.

Woodcarver's tools consist of a knife, a gouge, and a small saw.

Arcana, History: Your expertise lends you additional insight when you examine wooden objects, such as figurines or arrows.

Nature: Your knowledge of wooden objects gives you some added insight when you examine trees.

Repair: As part of a short rest, you can repair a single damaged wooden object.

Craft Arrows: As part of a short rest, you can craft up to five arrows. As part of a long rest, you can craft up to twenty. You must have enough wood on hand to produce them.

DC 10 - Craft a small wooden figurine
DC 15 - Carve an intricate pattern in wood
Cost: 25 gp
Cheap: 20 gp
Expensive: 50 gp
Weight: 3 lb.
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The perfect tool for anyone who wants to engage in trickery, a disguise kit enables its owner to adopt a false identity.

A disguise kit includes cosmetics, hair dye, small props, and a few pieces of clothing.

Deception: In certain cases, a disguise can improve your ability to weave convincing lies.

Intimidation: The right disguise can make you look more fearsome, whether you want to scare someone away by posing as a plague victim or intimidate a gang of thugs by taking the appearance of a bully.

Performance: A cunning disguise can enhance an audience's enjoyment of a performance, provided the disguise is properly designed to evoke the desired reaction.

Persuasion: Folk tend to trust a person in uniform. If you disguise yourself as an authority figure, your efforts to persuade others are often more effective.

Create Disguise: As part of a long rest, you can create a disguise. It takes you 1 minute to don such a disguise once you have created it. You can carry only one such disguise on you at a time without drawing undue attention, unless you have a bag of holding or a similar method to keep them hidden. Each disguise weighs 1 pound.

At other times, it takes 10 minutes to craft a disguise that involves moderate changes to your appearance, and 30 minutes for one that requires more extensive changes.

DC 10 - Cover injuries or distinguishing marks
DC 15 - Spot a disguise being used by someone else
DC 20 - Copy a humanoid's appearance
Gaming Set
Cost: 1 sp
Cheap: 8 cp
Expensive: 2 sp
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The dice set consists of several evenly weighted (fair) dice that can be used to play a variety of dice games.

History: Your mastery of a game includes knowledge of its history, as well as of important events it was connected to or prominent historical figures involved with it.

Insight: Playing games with someone is a good way to gain understanding of their personality, granting you a better ability to discern their lies from their truths and read their mood.

Sleight of Hand: Sleight of Hand is a useful skill for cheating at a game, as it allows you to swap pieces, palm cards, or alter a die roll.

Alternatively, engrossing a target in a game by manipulating the components with dexterous movements is a great distraction for a pickpocketing attempt.

DC 15 - Catch a player cheating
DC 15 - Gain insight into an opponent's personality
Cost: 1 gp
Cheap: 8 sp
Expensive: 2 gp
Weight: ½ lb.
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A 3-D chess game that is played on 3 8x12 boards stacked above each other. The top board represents the air and features pieces like the Griffon and the Dragon. The middle board represents the land and has pieces like the Oliphant, the Thief, and (of course) the King. The bottom board represents the underworld and contains pieces like the Dwarf and the Elemental.

History: Your mastery of a game includes knowledge of its history, as well as of important events it was connected to or prominent historical figures involved with it.

Insight: Playing games with someone is a good way to gain understanding of their personality, granting you a better ability to discern their lies from their truths and read their mood.

Sleight of Hand: Sleight of Hand is a useful skill for cheating at a game, as it allows you to swap pieces, palm cards, or alter a die roll.

Alternatively, engrossing a target in a game by manipulating the components with dexterous movements is a great distraction for a pickpocketing attempt.

DC 15 - Catch a player cheating
DC 15 - Gain insight into an opponent's personality
Cost: 5 sp
Cheap: 4 sp
Expensive: 1 gp
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This gaming set includes a complete set of playing cards.

History: Your mastery of a game includes knowledge of its history, as well as of important events it was connected to or prominent historical figures involved with it.

Insight: Playing games with someone is a good way to gain understanding of their personality, granting you a better ability to discern their lies from their truths and read their mood.

Sleight of Hand: Sleight of Hand is a useful skill for cheating at a game, as it allows you to swap pieces, palm cards, or alter a die roll.

Alternatively, engrossing a target in a game by manipulating the components with dexterous movements is a great distraction for a pickpocketing attempt.

DC 15 - Catch a player cheating
DC 15 - Gain insight into an opponent's personality
Cost: 1 gp
Cheap: 8 sp
Expensive: 2 gp
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The deck consists of 70 cards (plus two reference cards). The structure of the deck is reminiscent of standard playing card or Tarot decks. Each card in the deck represents either a dragon or a mortal, has a strength between 1 and 13, and a special ability or power. Six cards are initially dealt to each player. There is a maximum hand size of ten cards and players are not allowed to have more than the maximum at any time. Players keep their hands secret from the other players. The undealt cards are placed face-down into a draw pile from which players take new cards.

History: Your mastery of a game includes knowledge of its history, as well as of important events it was connected to or prominent historical figures involved with it.

Insight: Playing games with someone is a good way to gain understanding of their personality, granting you a better ability to discern their lies from their truths and read their mood.

Sleight of Hand: Sleight of Hand is a useful skill for cheating at a game, as it allows you to swap pieces, palm cards, or alter a die roll.

Alternatively, engrossing a target in a game by manipulating the components with dexterous movements is a great distraction for a pickpocketing attempt.

DC 15 - Catch a player cheating
DC 15 - Gain insight into an opponent's personality
Musical Instruments
Cost: 30 gp
Cheap: 24 gp
Expensive: 60 gp
Weight: 6 lb.
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A woodwind instrument using enclosed reeds fed from a constant reservoir of air in the form of a bag.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 12 gp
Cheap: 10 gp
Expensive: 24 gp
Weight: 2 lb.
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Pan pipes or satyr pipes, also known as the shalm, these are sacred to Lliira and popular with wood elf and wild elf bards.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 6 gp
Cheap: 5 gp
Expensive: 12 gp
Weight: 3 lb.
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A musical percussion instrument consisting of a hollow, usually cylindrical, body covered at one or both ends with a tightly stretched membrane, or head, which is struck with the hand, a stick, or a pair of sticks, and typically produces a booming, tapping, or hollow sound.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 25 gp
Cheap: 20 gp
Expensive: 50 gp
Weight: 10 lb.
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A stringed musical instrument in which the strings are beaten with small hammers rather than plucked.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 2 gp
Cheap: 16 sp
Expensive: 4 gp
Weight: 1 lb.
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A musical wind instrument consisting of a tube with a series of finger holes or keys.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 3 gp
Cheap: 2 gp
Expensive: 6 gp
Weight: 2 lb.
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Short, curved horns like a cornucopia. Played with valves, glaur sound like trumpets, while those without valves, known as gloon, have a more mournful sound.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 6 gp
Cheap: 5 gp
Expensive: 12 gp
Weight: 3 lb.
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A double-headed skin drum fitted with handles along its side.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 3 gp
Cheap: 2 gp
Expensive: 6 gp
Weight: 2 lb.
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A musical instruments made of a tube, usually made of metal and often curved in various ways, with one narrow end into which the musician blows, and a wide end from which sound emerges.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 2 gp
Cheap: 16 sp
Expensive: 4 gp
Weight: 1 lb.
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A Faerûnian flute of sophisticated make, found only in areas with skilled artisans, as in great cities or elven enclaves.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 35 gp
Cheap: 28 gp
Expensive: 70 gp
Weight: 2 lb.
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A stringed musical instrument having a long, fretted neck and a hollow, typically pear or oval-shaped body with a vaulted back.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 30 gp
Cheap: 24 gp
Expensive: 60 gp
Weight: 2 lb.
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A stringed instrument of the harp class having an approximately U-shaped frame and used by the ancient Greeks especially to accompany song and recitation.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 12 gp
Cheap: 10 gp
Expensive: 24 gp
Weight: 2 lb.
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A musical instrument composed of numerous pipes, lined in a row. The pipes are either of different length or are blocked at different points. The instrument is played by blowing into the pipes.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 2 gp
Cheap: 16 sp
Expensive: 4 gp
Weight: 1 lb.
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A medieval form of the oboe. A shawm is a wind instrument with a conical bore and flaring bell, and is played by blowing through a double reed.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 2 gp
Cheap: 16 sp
Expensive: 4 gp
Weight: 1 lb.
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A recorder, a simple type of flute, usually carved from wood.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 6 gp
Cheap: 5 gp
Expensive: 12 gp
Weight: 3 lb.
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A tambourine, a popular instrument with halflings and humans south of the Dalelands.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 2 gp
Cheap: 16 sp
Expensive: 4 gp
Weight: 1 lb.
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Also known as a whistlecane, a simple and easy-to-make wind instrument cut from a reed. They are so simple, in fact, that skilled bards frequently make and give them away to children — to the parents’ delight or regret.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 6 gp
Cheap: 5 gp
Expensive: 12 gp
Weight: 3 lb.
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A hanging set of carved oval bells, usually played with a pair of light wooden hammers (or open handed). They are most common in underground cultures, where the resonant tones can carry.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 30 gp
Cheap: 24 gp
Expensive: 60 gp
Weight: 1 lb.
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A string instrument that is played with a bow. A viol differs from the violin in having deeper ribs, sloping shoulders, a greater number of strings, usually six, and frets.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 30 gp
Cheap: 24 gp
Expensive: 60 gp
Weight: 6 lb.
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A metal gong, traditionally made from a shield, particularly the shield of an enemy. Both goblins and dwarves make and play wargongs, their sound echoing through tunnels in the Underdark.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 35 gp
Cheap: 28 gp
Expensive: 70 gp
Weight: 2 lb.
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A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent.

DC 10 - Identify a tune
DC 20 - Improvise a tune
Cost: 30 gp
Cheap: 24 gp
Expensive: 60 gp
Weight: 6 lb.
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A complex pump organ that originated with the zulkirs of Thay, who use it in the casting of their spells. It is considered to have a dramatic, but sinister, sound.

DC 10 - Identify a tune
DC 20 - Improvise a tune


Adapted from tables created by jrobharing for reddit.com/r/DnD users


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