The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals


Level 3 •

Casting Time: 1 action
Range: 150 ft (20 ft
Components: V, S, M
Duration: Instantaneous
Damage Type: Fire

Save: Dexterity
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Material Component: a tiny ball of bat guano and sulfur
Verbal Component: Incendo Magna Telum
Verbal Component (Alternative): I call forth a spell most dire, I summon down a ball of fire.

Classes: Sorcerer, Wizard, Rogue

Domain: Fire, Light

Tags: Combat, Damage

Source: Player's Handbook [5th Edition] (page 241)

View Fireball Spell Card (New Window? )

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