Spells & Rituals
Fireball
Casting Time: 1 action
Range: 150 ft (20 ft
)
Components: V, S, M
Duration: Instantaneous
Damage Type: Fire
Save: Dexterity
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Material Component:
a tiny ball of bat guano and sulfur
Verbal Component:
Incendo Magna Telum
Verbal Component (Alternative):
I call forth a spell most dire, I summon down a ball of fire.
Classes: Sorcerer, Wizard, Rogue
Domain: Fire, Light
Tags: Combat, Damage
Source: Player's Handbook [5th Edition] (page 241)
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