The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Arcane Lock

Level 2 •

Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: Until dispelled
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
Material Component: gold dust worth at least 25 gp, which the spell consumes
Verbal Component: Sero di Arcanus
Verbal Component (Alternative): Thieves and robbers, I hope to block. Magic infuse and protect this lock.

Classes: Wizard, Rogue, Artificer

Tags: Utility, Warding

Source: Player's Handbook [5th Edition] (page 215)

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