The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Heal

Level 6 •
Evocation

Casting Time: 1 action
Range: 60 ft
Components: V, S
Duration: Instantaneous
Conditions: Blinded
, Deafened

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.
At Higher Levels
When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.
Verbal Component: Scuta Sanentur
Verbal Component (Alternative): (Insert name of Deity) aid me, extend they grace and let this one be healed.

Classes: Cleric, Druid

Domain: Life

Tags: Healing

Source: Player's Handbook [5th Edition] (page 250)

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