The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Heat Metal

Level 2 •
Transmutation

Casting Time: 1 action
Range: 60 ft
Components: V, S, M
Duration: Concentration
, up to 1 minute
Damage Type: Fire

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Material Component: a piece of iron and a flame
Verbal Component: Metallum Incendium
Verbal Component (Alternative): Come forth fire, this metal to greet, glow and bend with thy magic heat.

Classes: Bard, Druid, Artificer

Domain: Fire

Tags: Damage, Debuff

Source: Player's Handbook [5th Edition] (page 250)

View Heat Metal Spell Card (New Window? )

Return to Previous Page


ADVERTISING - PLEASE SUPPORT THIS SITE
ADVERTISING - PLEASE SUPPORT THIS SITE

Shop D&D Goodies

ADVERTISING - PLEASE SUPPORT THIS SITE
Visit the Thieves Guild for more Resources
www.thievesguild.cc