Spells & Rituals
1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see
60 ft Components:
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1dlO for each slot level above 1st.
Verbal Component (Alternative):
Hellish hurt, revert! Class:
DamageSource: Player's Handbook [5th Edition] (page 250)
View Hellish Rebuke Spell Card
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