The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Hellish Rebuke

Level 1 •

Casting Time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see
Range: 60 ft
Components: V, S
Duration: Instantaneous
Damage Type: Fire

Save: Dexterity
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1dlO for each slot level above 1st.
Verbal Component: Increpatio Infernales
Verbal Component (Alternative): Hellish hurt, revert!

Class: Warlock

Domain: Fire

Tags: Damage

Source: Player's Handbook [5th Edition] (page 250)

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