The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Holy Aura

Level 8 •
Abjuration

Casting Time: 1 action
Range: Self (30 ft
)
Components: V, S, M
Duration: Concentration
, up to 1 minute
Save: Constitution
Conditions: Blinded

Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be blinded until the spell ends.
Material Component: a tiny reliquary worth at least 1,000gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text
Verbal Component: Invito Sanctus Auro
Verbal Component (Alternative): (Insert name of Deity) aid me. Conjure forth thy divine radiance.

Class: Cleric

Tags: Buff, Debuff

Source: Player's Handbook [5th Edition] (page 251)

View Holy Aura Spell Card (New Window? )

Return to Previous Page


ADVERTISING - PLEASE SUPPORT THIS SITE
ADVERTISING - PLEASE SUPPORT THIS SITE

Shop D&D Goodies

ADVERTISING - PLEASE SUPPORT THIS SITE
Visit the Thieves Guild for more Resources
www.thievesguild.cc