The Thieves Guild
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Spells & Rituals

Incendiary Cloud

Level 8 •
Conjuration

Casting Time: 1 action
Range: 150 ft (20 ft
)
Components: V, S
Duration: Concentration
, up to 1 minute
Damage Type: Fire

Save: Dexterity
A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.
Verbal Component: Nimbus di Incendio
Verbal Component (Alternative): Primordial fire, a volcanic shroud, billow forth, incendiary cloud

Classes: Sorcerer, Wizard

Domain: Fire

Tags: Damage

Source: Player's Handbook [5th Edition] (page 253)

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