The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Levitate

Level 2 •
Transmutation

Casting Time: 1 action
Range: 60 ft
Components: V, S, M
Duration: Concentration
, up to 10 minutes
Save: Constitution
One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

When the spell ends, the target floats gently to the ground if it is still aloft.
Material Component: either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end
Verbal Component: Levitas
Verbal Component (Alternative): Attachment to earth, terminate; into the air, levitate!

Classes: Sorcerer, Wizard, Rogue, Artificer

Domain: Travel

Tags: Movement

Source: Player's Handbook [5th Edition] (page 255)

View Levitate Spell Card (New Window? )

Return to Previous Page


ADVERTISING - PLEASE SUPPORT THIS SITE
ADVERTISING - PLEASE SUPPORT THIS SITE

Shop D&D Goodies

ADVERTISING - PLEASE SUPPORT THIS SITE
Visit the Thieves Guild for more Resources
www.thievesguild.cc