The Thieves Guild
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Spells & Rituals

Lightning Arrow

Level 3 •
Transmutation

Casting Time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration
, up to 1 minute
Damage Type: Lightning

Save: Dexterity
The next time you make a ranged weapon attack during the spell's duration, the weapon's ammunition, or the weapon itself if it's a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon's normal damage.

Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.

The piece of ammunition or weapon then returns to its normal form.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d8 for each slot level above 3rd.
Verbal Component: Sie Sagitta Fulmen
Verbal Component (Alternative): Empowered by air, this weapon most frightening, deliver forth an arrow of lightning.

Class: Ranger

Source: Player's Handbook [5th Edition] (page 255)

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