The Thieves Guild
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Spells & Rituals

Magic Missile

Level 1 •
Evocation

Casting Time: 1 action
Range: 120 ft
Components: V, S
Duration: Instantaneous
Damage Type: Force

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
Verbal Component: Expecto Medeis Ballistas
Verbal Component (Alternative): Into the air, my missiles go; target my enemy, hit my foe.

Classes: Sorcerer, Wizard, Rogue

Tags: Damage

Source: Player's Handbook [5th Edition] (page 257)

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