The Thieves Guild
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Spells & Rituals

Phantom Steed

Level 3 •
Illusion (Ritual
)

Casting Time: 1 minute
Range: 30 ft
Components: V, S
Duration: 1 hour
A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.
Verbal Component: Invito Equus Phantasticam
Verbal Component (Alternative): A summoned creature, in my time of need; come forth to serve, my faithful steed.

Classes: Wizard, Rogue

Domain: Travel

Tags: Movement

Source: Player's Handbook [5th Edition] (page 265)

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