The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Reverse Gravity

Level 7 •
Transmutation

Casting Time: 1 action
Range: 100 ft (50 ft
*)
Components: V, S, M
Duration: Concentration
, up to 1 minute
Save: Dexterity
This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.

At the end of the duration, affected objects and creatures fall back down.
Material Component: a lodestone and iron filings
Verbal Component: Aversa Par Gravitas
Verbal Component (Alternative): Down goes up, twist and inverse; switch and flip, gravity reverse.

Classes: Druid, Sorcerer, Wizard

Source: Player's Handbook [5th Edition] (page 272)

View Reverse Gravity Spell Card (New Window? )

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