The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals


Level 2 •

Casting Time: 1 action
Range: 60 ft (10 ft
Components: V, S, M
Duration: Instantaneous
Damage Type: Thunder

Save: Constitution
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Material Component: a chip of mica
Verbal Component: Crepitus Fragmentum
Verbal Component (Alternative): With thunderous smite, to sunder and tatter, an explosive force to destroy and shatter.

Classes: Bard, Sorcerer, Warlock, Wizard, Rogue

Domain: Tempest, Chaos

Tags: Damage

Source: Player's Handbook [5th Edition] (page 275)

View Shatter Spell Card (New Window? )

Return to Previous Page