The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals


Level 6 •

Casting Time: 1 action
Range: Self (60 ft
Components: V, S, M
Duration: Concentration
, up to 1 minute
Damage Type: Radiance

Save: Constitution
Conditions: Blinded

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Material Component: a magnifying glass
Verbal Component: Facera Radius Solus
Verbal Component (Alternative): From my hand a ray of light does stream, shining forth, the suns great beam.

Classes: Druid, Sorcerer, Wizard

Domain: Light

Tags: Damage, Debuff

Source: Player's Handbook [5th Edition] (page 279)

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