The Thieves Guild
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Spells & Rituals

Thunderwave

Level 1 •
Evocation

Casting Time: 1 action
Range: Self (15 ft
)
Components: V, S
Duration: Instantaneous
Damage Type: Thunder

Save: Constitution
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Verbal Component: Creo Fluctus Tonitrua
Verbal Component (Alternative): I summon forth a thunderous wave; Wash over my foes, send them to the grave.

Classes: Bard, Druid, Sorcerer, Wizard, Rogue

Domain: Tempest

Tags: Damage

Source: Player's Handbook [5th Edition] (page 282)

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