The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Cause Fear

Level 1 •
Necromancy

Casting Time: 1 action
Range: 60 ft
Components: V
Duration: Concentration
, up to 1 minute
Save: Wisdom
Conditions: Frightened

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Verbal Component: Causa Timor Horribilis
Verbal Component (Alternative): A sense of dread, a frightening strife; Run from my voice, run for your life.

Classes: Warlock, Wizard, Rogue

Tags: Debuff

Source: Xanathar's Guide to Everything (page 151)

View Cause Fear Spell Card (New Window? )

Return to Previous Page


ADVERTISING - PLEASE SUPPORT THIS SITE
ADVERTISING - PLEASE SUPPORT THIS SITE

Shop D&D Goodies

ADVERTISING - PLEASE SUPPORT THIS SITE
Visit the Thieves Guild for more Resources
www.thievesguild.cc