The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Holy Weapon

Level 5 •
Evocation

Casting Time: 1 bonus action
Range: Touch
Components: V, S
Duration: Concentration
, up to 1 hour
Damage Type: Radiance

Save: Constitution
Conditions: Blinded

You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn't already a magic weapon, it becomes one for the duration.

As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of you must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn't blinded. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the effect on itself on a success.
Verbal Component: Imbuo Arma Cuum Potens Sanctus

Classes: Cleric, Paladin

Tags: Damage, Debuff

Source: Xanathar's Guide to Everything (page 157)

View Holy Weapon Spell Card (New Window? )

Return to Previous Page


ADVERTISING - PLEASE SUPPORT THIS SITE
ADVERTISING - PLEASE SUPPORT THIS SITE

Shop D&D Goodies

ADVERTISING - PLEASE SUPPORT THIS SITE
Visit the Thieves Guild for more Resources
www.thievesguild.cc