The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Sickening Radiance

Level 4 •

Casting Time: 1 action
Range: 120 ft (30 ft
Components: V, S
Duration: Concentration
, up to 10 minutes
Damage Type: Radiance

Save: Constitution
Conditions: Exhaustion

Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends.

When a creature moves into the spell's area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, and it suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius. This light makes it impossible for the creature to benefit from being invisible. The light and any levels of exhaustion caused by this spell go away when the spell ends.
Verbal Component: Sie Splendora Infirmitas

Classes: Sorcerer, Warlock, Wizard, Rogue

Tags: Damage, Debuff

Source: Xanathar's Guide to Everything (page 164)

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