The Thieves Guild
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Spells & Rituals

Steel Wind Strike

Level 5 •
Conjuration

Casting Time: 1 action
Range: 30 ft
Components: S, M
Duration: Instantaneous
Damage Type: Force

You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage.

You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.
Material Component: a melee weapon worth at least 1sp
Classes: Ranger, Wizard

Domain: Air, Tempest, Weather

Tags: Combat, Damage, Teleportation

Source: Xanathar's Guide to Everything (page 166)

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