The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Tenser's Transformation

Level 6 •
Transmutation

Casting Time: 1 action
Range: Self
Components: V, S, M
Duration: Concentration
, up to 10 minutes
You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can't cast spells, and you gain the following benefits:
  • You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.
  • You have advantage on attack rolls that you make with simple and martial weapons.
  • When you hit a target with a weapon attack, that target takes an extra 2dl2 force damage.
  • You have proficiency with all armor, shields, simple weapons, and martial weapons.
  • You have proficiency in Strength and Constitution saving throws.
  • You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.

Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
Material Component: a few hairs from a bull
Verbal Component: Transformo di Tensi

Class: Wizard

Domain: Strength

Tags: Buff, Combat

Source: Xanathar's Guide to Everything (page 168)

View Tenser's Transformation Spell Card (New Window? )

Return to Previous Page


ADVERTISING - PLEASE SUPPORT THIS SITE
ADVERTISING - PLEASE SUPPORT THIS SITE

Shop D&D Goodies

ADVERTISING - PLEASE SUPPORT THIS SITE
Visit the Thieves Guild for more Resources
www.thievesguild.cc