The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Zephyr Strike

Level 1 •
Transmutation

Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration
, up to 1 minute
Damage Type: Force

You move like the wind. For the duration, your movement doesn't provoke opportunity attacks. In addition, the first time you make a weapon attack on your turn before the spell ends, you make the attack roll with advantage, and your speed increases by 30 feet until the end of that turn.
Verbal Component: Percutio di Zephyri

Class: Ranger

Tags: Combat, Damage, Movement

Source: Xanathar's Guide to Everything (page 171)

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