The Thieves Guild
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Spells & Rituals

Elemental Bane

Level 4 •
Transmutation

Casting Time: 1 action
Range: 90 ft
Components: V, S
Duration: Concentration
, up to 1 minute
Damage Type: Multiple

Save: Constitution
Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, or thunder. The target must succeed on a Constitution saving throw or be affected by the spell for its duration. The first time each turn the affected target takes damage of the chosen type, the target takes an extra 2d6 damage of that type. Moreover, the target loses any resistance to that damage type until the spell ends.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.
Verbal Component: Expelnare di Elementum

Classes: Druid, Warlock, Wizard, Rogue, Artificer

Domain: Air, Cold, Earth, Fire, Water

Tags: Damage, Debuff

Source: Elemental Evil Player's Companion (page 17)
Also found in Xanathar’s Guide to Everything

View Elemental Bane Spell Card (New Window? )

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