Spells & Rituals
120 ft (20 ft
V, S, M
Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared away. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for each slot level above 2nd.
a piece of obsidian
Facere Terra Eruptus Classes:
Druid, Sorcerer, Wizard, RogueDomain:
DamageSource: Elemental Evil Player's Companion (page 17)
Also found in Xanathar’s Guide to Everything
View Erupting Earth Spell Card
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