The Thieves Guild
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Spells & Rituals

Erupting Earth

Level 3 •
Transmutation

Casting Time: 1 action
Range: 120 ft (20 ft
)
Components: V, S, M
Duration: Instantaneous
Damage Type: Bludgeon

Save: Dexterity
Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared away. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for each slot level above 2nd.
Material Component: a piece of obsidian
Verbal Component: Facere Terra Eruptus

Classes: Druid, Sorcerer, Wizard, Rogue

Domain: Earth

Tags: Damage

Source: Elemental Evil Player's Companion (page 17)
Also found in Xanathar’s Guide to Everything

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