The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Investiture of Ice

Level 6 •

Casting Time: 1 action
Range: Self (15 ft
Components: V, S
Duration: Concentration
, up to 10 minutes
Damage Type: Cold

Save: Constitution
Until the spell ends, ice rimes your body, and you gain the following benefits:
  • You are immune to cold damage and have resistance to fire damage.
  • You can move across difficult terrain created by ice or snow without spending extra movement.
  • The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.
  • You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.
Verbal Component: Sei Vestem Glacius

Classes: Druid, Sorcerer, Warlock, Wizard

Domain: Cold

Tags: Damage, Warding

Source: Elemental Evil Player's Companion (page 19)
Also found in Xanathar’s Guide to Everything

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