The Thieves Guild
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Spells & Rituals

Charm Person

Level 1 •
Enchantment

Casting Time: 1 action
Range: 30 ft
Components: V, S
Duration: 1 hour
Save: Wisdom
Conditions: Charmed

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Verbal Component: Fascino Homenum
Verbal Component (Alternative): By my deeds I mean no harm, with these words I hope to charm

Classes: Bard, Druid, Sorcerer, Warlock, Wizard, Rogue

Domain: Charm, Trickery

Tags: Charm, Social

Source: Player's Handbook [5th Edition] (page 221)

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