Spells & Rituals
150 ft (20 ft
V, S, M
You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn.
When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4 for each slot level above 4th.
a drop of giant slug bile
Orbis di Toxicum Acidum Classes:
Sorcerer, Wizard, RogueTags:
DamageSource: Elemental Evil Player's Companion (page 23)
Also found in Xanathar’s Guide to Everything
View Vitriolic Sphere Spell Card
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