Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 hour
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
You manifest an orb of light in your hand that sheds bright light in a 10-feet radius and dim light for an additional 10 feet. This light is dark red or violet in hue (your choice), only sheds light for you, and cannot be seen by any other creature except by means of a truesight or true seeing spell. The spell ends early if you dismiss the orb, use your hands for anything other than holding the orb aloft, or if you cast this spell again before the duration expires.
Verbal Component:
Creo Nox Lumen
Classes: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Rogue
Domain: Light
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).