Casting Time: 1 action
Range: 10 ft
Components: V, S, M
Duration: Instantaneous
Damage Type: Cold
Save: Dexterity
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
Calling forth frigid energy from the Elemental Plane of Ice, you emit a 10-foot long blast of frigid energy in a straight light emanating from you. Creatures in the area must make a Dexterity save or take 1d6 cold damage.
The damage from this cantrip increases by 1d6 at 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Material Component:
a hunk of ice
Verbal Component:
Invito Glacius Eructo
Classes: Cleric, Druid, Warlock, Wizard, Rogue
Domain: Cold
Tags: Damage
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).