Casting Time: 1 reaction
Range: 30 ft
Components: V, S
Duration: Instantaneous
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
Tap into a spell from a spellcaster within range, twisting it enough to push it off course. If the spell has a single target, the original caster makes a Wisdom save. If they fail, they lose control of the spell. If they succeed, you fail to push the spell off course.
Once the spell is off course, you can attempt to take control of the spell by making a successful Wisdom saving throw. Failure means the spell misses the target completely. Success results in you gaining control and pointing the spell toward another target within the original spells range.
If the original spell is of a higher level than you can cast, make your wisdom save with disadvantage.
Verbal Component:
Aberro
Classes: Bard, Sorcerer, Wizard, Rogue
Source: Magic from the Multiverse
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).