Casting Time: 1 action
Range: 5 ft
Components: V, S, M
Duration: Concentration
, up to 1 minute
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
You draw a new sort of Wurm into the world within 5' of you. This Wurm has statistics of a Purple Worm with a challenge rating of 10 and HP of 155. You may only have 1 Wurm in the world at a time. If concentration is broken, the caster loses control of the Wurm and it cannot be regained. The Wurm has a 50% chance of attacking the nearest creature (friend or foe) and 50% chance of disappearing into a hole in the ground. While in control, the caster can use an action to send the creature away, at which point it will burrow into the ground and disappear. If spell duration ends, the Wurm will flee underground.
If you cast this using a 9th level spell slot, when this Wurm dies, you may use your reaction to cast it again.
Material Component:
a bit of stool from a Wurm
Verbal Component:
Invito Vermis Fistula
Classes: Druid, Wizard
Tags: Summoning
Source: Magic from the Multiverse
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Summoning in Sigil
From Planescape Adventures in the Multiverse, Sigil and the Outlands, "With the exception of permanent teleportation circles, the Lady of Pain prevents spells and other powers from allowing anything to enter the City of Doors. That means creatures and objects from outside in the multiverse can't be summoned or conjured into Sigil by any means. Summoning abilities a character might have, such as the conjure elemental spell or a class feature that summons a companion, still function as normal with these features calling only creatures that exist somewhere within Sigil itself."
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).