The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

False Cure

Level 2 •
Necromancy

Casting Time: 1 action
Range: 15 ft
Components: S, M
Duration: Instantaneous
Damage Type: Necrotic

User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
This spell allows you to reverse the healing energies of a creature, this includes natural regeneration abilities, healing spells and potions, but does not include natural resting. You can target a single creature that is visible and within range. The target is unaware of the spells effects (so it will not avoid drinking a healing potion if it would normally be inclined to do so). The next time the target creature attempts to gain HP before your next turn, it takes that much necrotic damage instead. This will not reduce it to less than 1 HP.
Material Component: snake oil
Classes: Cleric, Warlock, Wizard, Rogue

Tags: Damage

Source: Magic from the Multiverse

View False Cure Spell Card (New Window? )

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