60 ft Components:
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
You whip your arms through the air, generating a 20-foot-radius vortex of swirling brimstone in a visible space within range. The cloud spreads around corners, and its area is lightly obscured. Creatures within the vortex cannot gain HP.
Each creature that is completely within the vortex area at the start of its turn must make a Constitution saving throw. On a failed save, the creature takes 2d6 fire damage.
a bit of sulfur Classes:
Sorcerer, Warlock, Wizard, RogueDomain:
DamageSource: Magic from the Multiverse
View Fiery Vortex Spell Card
(New Window? )
Return to Previous Page
There are currenly no frequently asked questions about this spell. If you have a question, or need to know how the spell functions in the game (especially in relation to other spells, creatures and magic items), send us a message.
Submit a FAQ
Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Fire Effects
The PHB p198 clearly states "Creatures and objects that are fully immersed in water have resistance to fire damage." Other than that, there are no official rules regarding fire spells underwater. But, as always, it is always up to the DM to decide if fire spells should have different effects (i.e. half range, half area of effects, half duration, etc.). In addition, Jeremy Crawford has clearly stated, regarding a fireball vaporizing water, "Nothing in the rules causes a fireball to vaporize water. Magic ≠ physics. DMs may apply whatever magical/scientific logic they like."