Casting Time: 1 action
Range: 15 ft
Components: V, S
Duration: Instantaneous
Damage Type: Necrotic
Save: Constitution
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
You reach out to the life force of surrounding creatures in order to bolster your own. On a failed Constitution save, all enemies within range are dealt 2d6 necrotic damage, or half that on a successful save. You gain that much HP.
Verbal Component:
Siphonis Spiritus
Classes: Cleric, Paladin, Sorcerer, Warlock
Domain: Suffering
Tags: Damage, Healing
Source: Magic from the Multiverse
View Siphon Soul Spell Card
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Spell FAQs
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).