Casting Time: 1 action
Range: 60 ft
Components: V, M
Duration: Concentration
, up to 1 minute
Save: Intelligence
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
Your eyes gloss over as you speak of ennui, failure, and loss. A targeted creature, that can hear, must make an Intelligence save. On failure, the creature is reduced to accessing only the simplest of thoughts, using only basic attacks (or multi-attacks if they have them) and cantrips for their next turn. Creatures that have them can still use legendary and lair actions. Every following turn, if concentration is still maintained by the spellcaster, the creature can attempt another Intelligence save. On success, the spell ends, and the creature can attack as they wish.
Material Component:
a moldering page from a water damaged book
Verbal Component:
Verbus di Apsumo
Classes: Bard, Sorcerer, Warlock
Tags: Debuff
Source: Magic from the Multiverse
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).