Casting Time: 1 action
Range: 5 ft
Components: V, S, M
Duration: Concentration
, up to 1 minute / 1 hour
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
You cry out for justice, tapping into the most pure forces of the Positive Plane to summon forth righteous anger and furious vengeance. You summon three Deva and command each of them to take separate actions. They perform these actions immediately after your turn and then the power that called them dissipates.
Alternatively, you may cast this spell with Concentration for 1 hour and instead summon the strength of seven holy Knights, all of whom will follow your command—given as you cast this spell or by using your action on subsequent turns. They take their turn immediately after you and complete directions as best as able until their task is fulfilled ends, the magic that holds them to the world eventually dissolves and they fade away, you cease concentration, or you dismiss them.
Material Component:
an angel feather
Verbal Component:
Decretum di Justitia
Class: Bard
Tags: Summoning
Source: Magic from the Multiverse
View Decree of Justice Spell Card
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Summoning in Sigil
From Planescape Adventures in the Multiverse, Sigil and the Outlands, "With the exception of permanent teleportation circles, the Lady of Pain prevents spells and other powers from allowing anything to enter the City of Doors. That means creatures and objects from outside in the multiverse can't be summoned or conjured into Sigil by any means. Summoning abilities a character might have, such as the conjure elemental spell or a class feature that summons a companion, still function as normal with these features calling only creatures that exist somewhere within Sigil itself."
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).