Casting Time: 1 action
Range: 15 ft
Components: S
Duration: Instantaneous
Damage Type: Fire
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
You create a pale blue flame in the palm of your hand and send it forth doing 2d6 fire damage to a targeted creature within range. This fire is invisible to everyone but the caster, though it's effects are not. It deals damage to creatures resistant and immune to fire damage as though they were not.
Classes: Sorcerer, Wizard, Rogue
Domain: Fire
Tags: Damage
Source: Magic from the Multiverse
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Spell FAQs
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Fire Effects
The PHB p198 clearly states "Creatures and objects that are fully immersed in water have resistance to fire damage." Other than that, there are no official rules regarding fire spells underwater. But, as always, it is always up to the DM to decide if fire spells should have different effects (i.e. half range, half area of effects, half duration, etc.). In addition, Jeremy Crawford has clearly stated, regarding a fireball vaporizing water, "Nothing in the rules causes a fireball to vaporize water. Magic ≠ physics. DMs may apply whatever magical/scientific logic they like."