Casting Time: 1 action
Range: Self
Components: V
Duration: Instantaneous
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
You reach out to spirits from generations past to gain three pieces pertinent knowledge of your current location or company of the DM's choice over the next minute.
Verbal Component:
Invito Antesor Visus
Classes: Cleric, Druid, Wizard, Rogue
Source: Magic from the Multiverse
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).