Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration
, up to 1 minute
Damage Type: Multiple
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
When cast upon your melee weapon, the weapon becomes sheathed in icy holy water. For the duration of the spell, your melee weapon attack deals an extra 4d8 cold damage, plus an additional 2d6 radiant damage if the target is a fiend or undead.
When you cast this spell using a spell slot of 5th level or higher, the cold damage increases by 1d8 for every slot level above 4th.
Verbal Component:
Sanctus Ferio
Class: Paladin
Tags: Damage
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).