Casting Time: 1 action
Range: 60 ft
Components: V, S
Duration: 8 hours
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
You conjure a 15 ft. by 15 ft. by 15 ft. cube of ice, which you can place floating on the surface of a body of water as long as no creatures occupy those squares and the water is sufficiently deep. The cube has 540 hit points, 5 AC, typical object characteristics such as immunity to poison and psychic damage, is made of fresh clean water, weighs roughly 96 tons, and floats.
While this can make a formidable obstacle, it was originally developed for transportation and shipping to float along the current for a day's worth of travel.
You may only have one instance of this spell active at a time; casting it again causes the first cube to disappear.
Verbal Component:
Creo Insula Glacius
Classes: Cleric, Druid, Ranger, Sorcerer
Domain: Cold
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).