Spells & Rituals
1 bonus action
30 ft Components:
, up to 1 minute
You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn't restrict the target's movement for that turn.
The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.
Compello ti Impes
Verbal Component (Alternative):
Against my power you cannot rebel, fight me now, your soul I compel. Class:
Charm, Compulsion, Debuff, SocialSource: Player's Handbook [5th Edition] (page 224)
View Compelled Duel Spell Card
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