The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Mind Sliver

Enchantment Cantrip

Casting Time: 1 action
Range: 60 ft
Components: V
Duration: 1 round
Save: Intelligence
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw. Unless the saving throw is successful, the target takes 1d6 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.

This spell's damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Verbal Component: Mentis Lambero

Classes: Bard, Sorcerer, Warlock, Wizard, Rogue

Tags: Damage, Psionic

Source: Unearthed Arcana

View Mind Sliver Spell Card (New Window? )

Return to Previous Page


ADVERTISING - PLEASE SUPPORT THIS SITE
ADVERTISING - PLEASE SUPPORT THIS SITE

Shop D&D Goodies

ADVERTISING - PLEASE SUPPORT THIS SITE
Visit the Thieves Guild for more Resources
www.thievesguild.cc