Casting Time: 1 action
Range: 60'
Components: V, S
Duration: 1 round
Conditions: Deafened
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
"There's more than one way to Silence a wizard."
Point to another creature and shout the command word to cause the target to scream uncontrollably for the duration. The target has some ability to influence what they are screaming but it is largely unintelligible.
While screaming, the target is naturally unable to cast any spells that require a verbal component and any creature able to hear within 10 feet of the target is also Deafened.
Creatures unable to speak are unaffected by this spell.
Verbal Component:
Clamito
Classes: Bard, Ranger, Sorcerer, Warlock, Wizard, Rogue
Tags: Debuff
View Scream Spell Card
(New Window? )
Return to Previous Page
Spell FAQs
There are currenly no frequently asked questions about this spell. If you have a question, or need to know how the spell functions in the game (especially in relation to other spells, creatures and magic items),
send us a message.
Submit a FAQ
Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).