Spells & Rituals
120 ft Components:
V, S, M
A 20-foot-radius sphere of crushing force forms at a point you can see within range and tugs at the creatures there. Each creature in the sphere must make a Constitution saving throw. On a failed save, the creature takes 5d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). On a successful save, the creature takes half as much damage and isn't pulled.
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
Verbal Component (Alternative):
Rip and tear, a hole in space; pull and draw all into it's place. Class:
WizardSource: Explorer's Guide to Wildemount (page 187)
View Gravity Sinkhole Spell Card
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