Spells & Rituals
Immovable Object
Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: 1 hour
You touch an object that weighs no more than 10 pounds and cause it to become magically fixed in place. You and the creatures you designate when you cast this spell can move the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute.
If the object is fixed in the air, it can hold up to 4,000 pounds of weight. More weight causes the object to fall. Otherwise, a creature can use an action to make a Strength check against your spell save DC. On a success, the creature can move the object up to 10 feet.
If you cast this spell using a spell slot of 4th or 5th level, the DC to move the object increases by 5, it can carry up to 8,000 pounds of weight, and the duration increases to 24 hours. If you cast this spell using a spell slot of 6th level or higher, the DC to move the object increases by 10, it can carry up to 20,000 pounds of weight, and the effect is permanent until dispelled.
Material Component:
gold dust worth 25+ gp (consumed)
Verbal Component:
Immobilis Potentia
Verbal Component (Alternative):
Fixed in place, immovable and still; no force shall move, by strength or will.
Class: Wizard
Source: Explorer's Guide to Wildemount (page 187)
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