The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Pulse Wave

Level 3 •

Casting Time: 1 action
Range: Self (30-foot
Components: V, S
Duration: Instantaneous
Damage Type: Force

Save: Constitution
You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. Each creature in that cone must make a Constitution saving throw. A creature takes 6d6 force damage on a failed save, or have as much damage on a successful one. And every creature that fails the save is either pulled 15 feet toward you or pushed 15 feet away from you, depending o n the choice you made for the spell.

In addition, unsecured objects that are completely within the cone are likewise pulled or pushed 15 feet.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the damage increases by ld6 and the distance pulled or pushed increases by 5 feet for each slot level above 3rd.
Verbal Component: Pulsus Fluctus
Verbal Component (Alternative): I summon a force, to push, pull or drag; A powerful pulse to shove, tug or snag.

Class: Wizard

Source: Explorer's Guide to Wildemount (page 188)

View Pulse Wave Spell Card (New Window? )

Return to Previous Page